BINGO

Bingo/Lotería is a great number game to play with students. The problem with normal store-bought Bingo sets, however, is that they have too many numbers for absolute beginners, don't go up to 99 for the more advanced beginners, and have number pieces that are easily lost. Below are links to Bingo games created so solve these problems. They can be printed on card stock and cam be laminated, if desired. Each set includes 30 different cards, with a set of numbers to cut out and use for calling. If a number or card is damaged or lost, just print out a replacement!

I recommend teaching students to run the game themselves, so that they can do this game by themselves when you need to work with a child individually, or when a substitute is present. The winner of the game becomes the next number caller. If there are multiple winners, they can take turns drawing and calling numbers. All students are allowed to call up an "expert" or assistant to help them with pronunciation, and to keep track of the numbers that have been called, if they would like. It is a good idea to teach them to say each number three and only three times, and to only call numbers when the class is quiet. Students playing the game usually learn that if they shout out "WHAT?" or talk, they miss out on numbers that have been called, and learn to play quietly. I usually let students help each other, if they have trouble finding the numbers on their cards, because it helps them learn from each other.

Creator: Melissa MB Wilkins

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  Hundreds Charts

Hundreds charts are a WONDERFUL tool with many uses! Some students that skip numbers or have other troubles when trying to count to 100 in Spanish can accomplish the task when they are given a hundred's board, because it takes some load off their short term memory. For some students, remembering the tens word, the ones word, and remembering where they were in the series of numbers is simply too much of a burden. By following their progress on the chart, however, their finger on the number that they are trying to say takes the place of one of the things they would otherwise have to remember, allowing them more available "working memory" to concentrate on the number vocabulary they are trying to produce. Eventually, they will be able to count without the chart. For counting purposes, I prefer the hundreds chart to be numbered from 0-99 so that each tens word is on the left.

Math teachers use hundreds boards to teach mutliplication, addition, skip counting, etc. often, they will use a hundreds board numbered from 1 to 100 (the tens words will be on the right). Have students put counters on all multiples of 3 and look for patterns. Have students model addition problems and subtraction problems. Call out a number for students to cover to see which tens number it's closest to for visual understanding of "rounding up" and "rounding down." Have students "race" to the number 100 (or backwards to 1) by tossing a die to determine the number of spaces he/she moves. The student must state the addition sentence that represents the move (if he is on the number 1 and rolls a 5, for example, he says 1+4=5). Why not count up to the 100th day of school or how many Spanish classes a group has had using a class hundreds chart?

Ask some of the math teachers at your school about hundreds boards. There are whole books on activities that use hundreds boards out there, and they are likely to have some, as well as have some great ideas to share with you! A few links to some websites are located below, along with links to two printable hundreds boards with Spanish titles:

Creator: Melissa MB Wilkins

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  Flash Cards

Yep! Ye ol' standby... the humble flashcard...

I use them for many activities in my classroom. I print them on cardstock, and students either scribble all over the back before cutting or put a simple design (or their initials) on the back of each card to make it harder to see through them as well as help students identify their own cards after classroom activities.

Two students can combine their sets to play memory/concentration. One student can quiz another. Cards can be used as game cards in a generic board game, or in a card game like "Go Fish" or "Old Maid."

A student (or the teacher) can use a stopwatch to time a student as he/she goes through a stack of cards. I've set a challenge before in which students had to be able to say all the numbers in a stack of 30 flashcards going up to the number 30 in a minute and a half for a passing grade and in 30 seconds for the ranking of "superior." Students were running through flashcards at home, at the lunch table, on the bus, etc. for weeks! Sometimes, a timed challenge is just the motivation a student needs to practice.

Another advantage to playing with flashcards in class is that you can level the instruction with them. One group of beginners can be playing to learn the numebrs 1-10 at one table while most of the class is working on 1-30, and a group of advanced students is playing with the hundreds words.

Links to several different card sets I've made for use in my classes are below.

Creator: Melissa MB Wilkins

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Numbers Race


This one works for number comprehension for numbers with 2 or more digits. It works especially well when there are more than 3 digits. You will need at least 6 students to play the game. It works best with 8-20 students, but can be done for larger classes. Just add a team or double-up on some of the digits within a particular team.

You Need: 2 sets of number cards, each card with a single digit (0-9) on it. The two sets need to be on different colors of paper (to designate the teams).

How to play:
  • Each student receives a number card. The color of the card determines what team he/she is on. When you distribute the cards, be sure to distribue the same digits to both teams. Also make sure you know what digits you gave out so that you will know what numbers to call later. (Example: If you have 12 students, put them into two teams of 6. You distribute the 1, 3, 4, 5, 7, and 8 cards to both teams. If you have an odd number, like 13 students, you can give a strong student two numbers on the team with fewer students.)
  • Call out numbers in the target language. Each team sends up students that have the digits that it takes to make the number that you call out. Those students must stand in the correct order to make the number you called out. THERE IS NO TALKING ALLOWED! They can point or motion to their teammates to help them, but they are not allowed to make a sound. The team that makes the number correctly first receives a point. You can reward the winning team however you'd like.

Some points that may help you in playing this game with your students:
  • Start with 2 digit numbers and work your way up to larger numbers. You can go as high as they are expected to understand.
  • Write down the numbers or tally the digits you use as you call out numbers so that you can try to call students' digits up as evenly and fairly as possible.
  • Remind students they have to listen for their digit in every place value. For example, a person with the number "5" would have to go forward for "5", "15", "75", "50", "500", "5000", etc.

Resources:
Contributor: Patricia Melton
Gravelly Hill Middle School - (919)245-4050
patricia.melton@orange.k12.nc.us

Shared at the FLANC 2008 conference - NNELL Swap Shop


 

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